The first official Minecraft novel! In the tradition of iconic adventures like Robinson Crusoe and Treasure Island, the author of World War Z tells the story of a hero--stranded in the world of Minecraft--who must unravel the secrets of a mysterious island in order to survive.
"The students at the School for Good and Evil thought they had found their final Ever After when they vanquished the malevolent School Master. Now on their required fourth year quests, the students face obstacles both dangerous and unpredictable, and the stakes are high: success brings eternal adoration, and failure means obscurity forever.
From Orson Scott Card, award-winning and bestselling author of Ender's Game, his first solo Enderverse novel in years. Children of the Fleet is a new angle on Card's bestselling series, telling the story of the Fleet in space, parallel to the story on Earth told in the Ender's Shadow series. Ender Wiggin won the Third Formic war, ending the alien threat to Earth. Afterwards, all the terraformed Formic worlds were open to settlement by humans, and the International Fleet became the arm of the Ministry of Colonization, run by Hirum Graff. MinCol now runs Fleet School on the old Battle School station, and still recruits very smart kids to train as leaders of colony ships, and colonies.
Georgia Khatchadorian--the sister of the star of the first two Middle School books, Rafe Khatchadorian--plans to excel at Hills Village Middle School in all the places her troublemaking brother failed.
After sixth grade, the very worst year of his life, Rafe Khatchadorian thinks he has it made in seventh grade. He's been accepted to art school in the big city and imagines a math-and-history-free fun zone. Wrong! It's more competitive than Rafe ever expected, and to score big in class, he needs to find a way to turn his boring life into the inspiration for a work of art.
"Magical twins Fifer and Thisbe Stowe have spent their entire lives wishing for an adventure. When a dragon shows up claiming that his family is being kept as slaves in their homeland, the twins sneak off to the land of the dragons to help them"--Provided by publisher.
Many surprises await twelve-year-old Edwy Watanaboneset when the Freds return him to Cursed Town, including that he has siblings in Refuge City who he will join in boarding school.
In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens, but prisons and they want their freedom. The dragons are no longer our allies.... In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?
"Twelve-year-old Artie Kingfisher has only ten days to gather a team of knights to wield the mythical seven swords, or his mission to save the Otherworld and claim his throne as King Arthur will be lost"--Provided by publisher.
"Artie Kingfisher's quest to claim his throne as King Arthur reborn approaches its end as he reaches the mythical isle of Avalon, sets off in search of the Holy Grail, and prepares to face off in battle agains the wizard Merlin"--Provided by publisher.
In her first graphic novel, bestselling author Marissa Meyer extends the world of the Lunar Chronicles with a brand-new,action-packed story about Iko, the android with a heart of (mechanized) gold.When rogue packs of wolf-hybrid soldiers threaten the tenuous peace alliance between Earth and Luna, Iko takes it upon herself to hunt down the soldiers' leader. She is soon working with a handsome royal guard who forces her to question everything she knows about love, loyalty, and her own humanity.
A world with no hunger, no disease, no war, no misery: humanity has conquered all those things, and has even conquered death. Now Scythes are the only ones who can end life and they are commanded to do so, in order to keep the size of the population under control. Citra and Rowan are chosen to apprentice to a scythe, a role that neither wants. These teens must master the "art" of taking life, knowing that the consequence of failure could mean losing their own.
S. J. Kincaid has created a fascinating dystopian world for Insignia, her futuristic science-fiction adventure series perfect for fans of Ender's Game. Earth is in the middle of WWIII, a war to determine which governments and corporations will control the resources of the solar system.
Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world - where one boy is about to venture and unlock a number of fantastical secrets.
A powerful coming-of-age story about the importance of finding your voice Wayne Kovok lives in a world of After. After his uncle in the army was killed overseas. After Wayne and his mother survived a plane crash while coming back from the funeral. After he lost his voice.
Growing up on Forge's streets has taught Kyra how to stretch a coin. But when the leader of the Assassins Guild offers Kyra a lucrative job, she hesitates, and can't quite resist his pull. Tristam of Brancel is a young Palace knight on a mission.
You are The Wordsmith now. Are you ready for the challenge? The city of Ark is the last safe place on Earth. To make sure humans are able to survive, everyone in Ark must speak List, a language of only 500 words. Everyone that is, except Letta. As apprentice to the Wordsmith, Letta can read all the words that have ever existed. Forbidden words like freedom, music, and even pineapple tell her about a world she's never known.
Is it really better to have loved and lost? Louna's summer job is to help brides plan their perfect day, even though she stopped believing in happily-ever-after when her first love ended tragically. But charming girl-magnet Ambrose isn't about to be discouraged now that he's met the one he really wants.
The riveting story of the highly decorated, barrier-breaking, historic black regiment--the Harlem Hellfighters In 1919, the 369th infantry regiment marched home triumphantly from World War I. They had spent more time in combat than any other American unit, never losing a foot of ground to the enemy, or a man to capture, and winning countless decorations.