The second graphic novel, and sequel toWires and Nerve. "Iko, an audacious android and best friend to the Lunar Queen Cinder, has been tasked with hunting down Alpha Lysander Steele, the leader of a rogue band of bioengineered wolf-soldiers who threaten to undo the tenuous peace agreement between Earth and Luna"
The first official Minecraft novel! In the tradition of iconic adventures like Robinson Crusoe and Treasure Island, the author of World War Z tells the story of a hero--stranded in the world of Minecraft--who must unravel the secrets of a mysterious island in order to survive.
A generation ago, Constantine Madden came close to achieving what no magician had ever achieved: the ability to bring back the dead. He didn't succeed . . . but he did find a way to keep himself alive, inside a young child named Callum Hunt.
Callum Hunt's summer break isn't like other kids'. His closest companion is a Chaos-ridden wolf, Havoc. His father suspects him of being secretly evil. And, of course, most kids aren't heading back to the magical world of the Magisterium in the fall.
"Twelve-year-old Artie Kingfisher has only ten days to gather a team of knights to wield the mythical seven swords, or his mission to save the Otherworld and claim his throne as King Arthur will be lost"--Provided by publisher.
"Artie Kingfisher's quest to claim his throne as King Arthur reborn approaches its end as he reaches the mythical isle of Avalon, sets off in search of the Holy Grail, and prepares to face off in battle agains the wizard Merlin"--Provided by publisher.
A world with no hunger, no disease, no war, no misery: humanity has conquered all those things, and has even conquered death. Now Scythes are the only ones who can end life and they are commanded to do so, in order to keep the size of the population under control. Citra and Rowan are chosen to apprentice to a scythe, a role that neither wants. These teens must master the "art" of taking life, knowing that the consequence of failure could mean losing their own.
Rowan and Citra take opposite stances on the morality of the Scythedom, putting them at odds, in the chilling sequel to the Printz Honor Book Scythe from New York Times bestseller Neal Shusterman, author of the Unwind dystology. The Thunderhead cannot interfere in the affairs of the Scythedom. All it can do is observe--it does not like what it sees. A year has passed since Rowan had gone off grid.
S. J. Kincaid has created a fascinating dystopian world for Insignia, her futuristic science-fiction adventure series perfect for fans of Ender's Game. Earth is in the middle of WWIII, a war to determine which governments and corporations will control the resources of the solar system.
You are The Wordsmith now. Are you ready for the challenge? The city of Ark is the last safe place on Earth. To make sure humans are able to survive, everyone in Ark must speak List, a language of only 500 words. Everyone that is, except Letta. As apprentice to the Wordsmith, Letta can read all the words that have ever existed. Forbidden words like freedom, music, and even pineapple tell her about a world she's never known.
The riveting story of the highly decorated, barrier-breaking, historic black regiment--the Harlem Hellfighters In 1919, the 369th infantry regiment marched home triumphantly from World War I. They had spent more time in combat than any other American unit, never losing a foot of ground to the enemy, or a man to capture, and winning countless decorations.
The extraordinary world introduced in Paul Pope'sBattling Boy is rife with monsters and short on heroes... but in this action-driven extension of theBattling Boy universe, we see it through a new pair of eyes: Aurora West, daughter of Arcopolis's last great hero, Haggard West.
When Serafina, a mermaid of the Mediterranean Sea, awakens on the morning of her betrothal, her biggest worry should be winning the love of handsome Prince Mahdi. And yet Sera finds herself haunted by strange dreams that foretell the return of an ancient evil.
A New York Public Library Best Book of 2017 Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous.
This rocket-paced follow-up to the Newbery Medal-winning novelDead End in Norvelt opens deep in the shadow of the Cuban missile crisis. But instead of Russian warheads, other kinds of trouble are raining down on young Jack Gantos and his utopian town of Norvelt in western Pennsylvania.
I Kill Giants tells the story of Barbara Thorson, an acerbic fifth-grader so consumed with fantasy that she doesn't just tell people that she kills giants with an ancient Norse war hammer -- she starts to believe it herself. The reasons for Barbara's troubled behavior are revealed through the course of the book, as she learns to reconcile her fantasy life with the real world.
What if you could look inside your favorite authors' heads and see the book that led them to become who they are today? What was the book that made them fall in love, or made them understand something for the first time? What was the book that made them feel challenged in ways they never knew they could be, emotionally, intellectually, or politically? What book made them readers, or made them writers, or made them laugh, think, or cry?
She has only seen the world through maps. She had no idea they were so dangerous. Boston, 1891. Sophia Tims comes from a family of explorers and cartologers who, for generations, have been traveling and mapping the New World--a world changed by the Great Disruption of 1799, when all the continents were flung into different time periods.
"It is late August 1892, and Sophia Tims is coming home from a foreign Age, having risked her life in search of her missing parents. Now she is aboard ship, with a hard-earned, cryptic map that may help her find them at long last.